Devlin Peck

What Is the ADDIE Model? The 5 Phases of Instructional Design

By Devlin Peck · Updated

Part of the Instructional Design Fundamentals guide

The ADDIE model is a five-phase instructional design framework: Analysis, Design, Development, Implementation, and Evaluation. It was developed at Florida State University in 1975 for military training, and it remains the most widely used process for designing learning experiences.

I've worked in instructional design since 2017, and I earned my master's degree from FSU's Instructional Systems & Learning Technologies program, the same institution where ADDIE was created. In this guide I'll break down each phase with a running example, then answer the questions that come up most: where ADDIE came from, whether it's outdated, and how AI changes the work inside each phase.

What is the ADDIE model?

ADDIE is a process model that breaks the work of creating effective training into five phases. Each phase produces outputs that feed the next, so you always know what to do now and what comes next.

The five phases are:

ADDIE is not tied to any format. It works for eLearning, instructor-led training, blended programs, and AI-powered simulations alike. The Association for Talent Development describes it as the ADDIE methodology that stands out as "the most prevalent in corporate education", and in my experience nearly every other instructional design model you'll encounter either builds on ADDIE or reacts against it.

Here's the whole model at a glance. This table is a breakdown of ADDIE itself, and we'll go deep on every row below.

PhaseCore question it answersKey outputsWhere it goes wrong
AnalysisWhat problem are we solving, and is training the answer?Needs assessment, learner and task analysis, training planSkipped entirely; the "course" gets ordered before the problem is understood
DesignWhat will the learning experience look like?Learning objectives, storyboards, design documentObjectives written around content instead of job behavior
DevelopmentHow do we build it?Finished course, videos, facilitator guidesEndless review cycles; polish over substance
ImplementationHow do learners get it?LMS rollout, pilot group, comms planTreated as "upload the file and send an email"
EvaluationDid it work?Reaction and learning data, behavior and business results, revision listStops at satisfaction surveys and quiz scores

Where did the ADDIE model come from?

ADDIE was created in 1975 by Florida State University's Center for Educational Technology, under contract with the U.S. Army. The work produced the Interservice Procedures for Instructional Systems Development (IPISD), a systematic training development process by Branson and colleagues intended for use across the Army, Navy, Air Force, and Marine Corps.

A few details from the history surprise most people:

When I went through FSU's ISLT program decades after ADDIE was created there, the model was still a big part of the curriculum, though the program taught a variety of models alongside it. Practitioners would visit and share how they had specialized in one specific slice of ADDIE and built serious careers on it, up to and including paying off a first home with the work. This stuck with me: the model is broad enough that each phase is a career in itself.

What are the five phases of the ADDIE model?

The five phases of the ADDIE model are Analysis, Design, Development, Implementation, and Evaluation. Analysis defines the problem, Design plans the solution, Development builds it, Implementation delivers it, and Evaluation measures whether it worked.

I walk through all five phases in this video if you prefer to watch:

To make each phase concrete, I'll thread one example through all five: a software company where customer support escalations have doubled, and leadership has asked the L&D team for a "communication skills course." This is a composite example rather than a real client project, but it mirrors how these projects tend to unfold.

Analysis

During analysis, you gather the information that will guide every decision that follows: what the problem is, who the learners are, and what they need to do differently on the job.

Ideally, you start with a training needs assessment. This tells you whether training is even part of the solution. If the real problem is a confusing policy document or broken software, no course will fix it, and building one anyway wastes everyone's time. Once you've confirmed training will help, you move into learner analysis, job-task analysis, and context analysis.

The key questions to answer:

In our support example: the intake conversation reveals that escalations cluster around refund disputes. Digging in, you find two causes. The refund policy document contradicts itself and buries the rules reps need most (a documentation fix, not a training problem), and reps have never practiced de-escalating an upset customer (a real skill gap training can address). You recommend fixing the document AND building practice-focused training, which is a much stronger recommendation than the "communication skills course" that was ordered.

In organizations in 2026, this phase looks like reviewing training intake forms, getting on calls with business stakeholders, and pushing back with better questions. Analysis is still the most-skipped phase, usually because designers take course orders instead of positioning themselves as consultants. Every time we comply without analyzing, we make it less likely the work helps the business, and that cheapens the reputation of the whole training function.

Result: you know whether training is needed, and if it is, you have a clear picture of the audience, the target behaviors, and the constraints.

Design

Design is where you plan the learning experience itself. This is instructional design, not graphic design: when people talk about instructional design as a discipline, this phase is usually what they mean.

You'll spend much of this phase with subject matter experts, turning their raw knowledge into something structured. The core activities:

An instructional design document captures these decisions in one place so stakeholders can sign off before anything expensive gets built. If your deliverable involves slides, video, or eLearning screens, Mayer's multimedia principles should guide how you pair words and visuals.

In our support example: you write objectives like "Given an upset customer disputing a charge, resolve the conversation while correctly applying the refund policy." The design: a short self-paced module covering the (newly rewritten) policy, followed by scenario-based practice conversations with feedback. You storyboard both and review them with the support director and two senior reps.

In organizations in 2026, this phase is meetings with SMEs, reviewing their materials, and drafting storyboards, scripts, and content. It's also where designers coordinate with any specialists involved: media producers, developers, translators.

Result: approved objectives, a storyboard or blueprint, and a design document ready for development.

Development

Development is where the blueprint becomes the real thing: the storyboard becomes a functioning course, the script becomes a finished video, the facilitator guide content becomes a formatted, printable guide.

This is the most tool-heavy phase. As of early 2026, Articulate Storyline 360 and Rise remain the standard authoring tools in most corporate teams, while a growing number of instructional designers build custom learning experiences with AI coding agents like Claude Code or Cursor instead of (or alongside) traditional authoring tools. Either way, you're pulling together narration, images, video, and interactions, and running review cycles with SMEs and stakeholders until the product is ready.

A personal aside: development is where I hit flow state most easily. I can build until 2am with music on and stay in the zone, while design work takes much more deliberate focus for me. Plenty of designers are wired the opposite way, which is why some organizations split design and development into separate specialist roles.

In our support example: you build the policy module in Rise, develop the practice scenarios, record narration for videos, and run two review rounds with the support director. A senior rep catches a policy edge case your scenario got wrong. This is exactly what reviews are for.

Result: a finished, tested learning experience ready to deliver.

Implementation

Implementation is delivery: getting the learning experience in front of the target audience at the right time, with the right support.

For eLearning, this means publishing to the learning management system (LMS), enrolling learners, and notifying them. SCORM and xAPI, the technical standards you'll hear about here, are simply the protocols that let your course and the LMS report completions and scores to each other. For live training, implementation means scheduling sessions, preparing facilitators, and handling logistics.

The step most teams skip: a pilot. Running the experience with a small group first surfaces broken links, confusing instructions, and timing problems before the whole company sees them. Pair the rollout with real communication (why this training exists, what's expected, by when) rather than a bare LMS notification.

In our support example: you pilot with eight reps, fix two confusing screens they flag, then roll out to all 40 reps with a message from the support director explaining the new policy and the escalation problem the training addresses.

Result: learners have access, know why it exists, and are actually taking it.

Evaluation

Evaluation measures whether the training worked and tells you what to revise. It comes in two flavors, and the distinction is worth knowing:

For summative evaluation, the most common framework is Kirkpatrick's four levels: learner reaction, learning (skills and knowledge gained), behavior (on-the-job performance change), and results (business impact). You can extend this with a return-on-investment analysis if the stakes justify it.

In practice, most organizations stop at levels 1 and 2: satisfaction surveys and quiz scores. This leaves the most important questions (did behavior change? did the business improve?) unanswered, and it's the main reason training departments struggle to prove their value.

In our support example: pilot feedback was your formative data. For summative data, you compare refund-dispute escalation rates 90 days after rollout against the 90 days before, alongside QA scores on recorded calls. Escalations dropping is the result the project was commissioned to produce, and it's worth far more to your credibility than a positive survey.

Result: you know what worked, what didn't, and what to revise. And the revision list feeds right back into analysis, which is why modern ADDIE is a loop, not a line.

How does AI change each phase of ADDIE?

AI doesn't replace ADDIE's phases. It compresses the distance between them, turning work that took weeks into work that takes hours or days, which is exactly why the model now runs best as a tight loop.

My own workflow shows the shift. I used to work in a sequence: talk to stakeholders, prepare a storyboard or outline, collect feedback, build a prototype, collect more feedback, then develop the final product. Now I talk to stakeholders, feed the transcripts, notes, and materials to AI agents, review a high-fidelity prototype with the SME, feed that feedback back in, and repeat. I don't really spend time in eLearning authoring tools anymore; I build directly with Claude Code.

AI didn't remove the instructional designer from ADDIE. It moved us from doing to reviewing and steering.

Here's how it breaks down phase by phase:

PhaseWhat AI does well nowWhat still needs a designer
AnalysisSummarizes intake forms, stakeholder transcripts, and SME materials; surfaces themes in performance dataDeciding whether training is the right solution; asking stakeholders the uncomfortable questions
DesignDrafts objectives, outlines, storyboards, and scripts from your notesJudging what to cut, aligning objectives to real job behavior, sequencing decisions
DevelopmentBuilds working courses and prototypes, often in under an hourReviewing quality, giving feedback, iterating, accessibility and brand judgment
ImplementationDrafts rollout comms, course descriptions, and translationsPilot decisions, change management, stakeholder alignment
EvaluationAnalyzes open-ended feedback and transcripts at scaleChoosing what to measure and connecting results to business decisions

Development has compressed the most. AI agents can build learning experiences in under an hour without you even paying attention to them. It's still on you to give them feedback and do the iterations, but the hands-on-keyboard hours have collapsed.

One place this shows up clearly is practice. Realistic practice conversations used to be among the most expensive things an ID could build. Now you can describe a scenario in plain English and get a working voice or text simulation that embeds in Storyline, Rise, or any LMS, with AI evaluation, transcripts, and scores reporting back to the course. That's what my company, devlin.ai, builds, so I'm biased, but it shows what the development phase can look like now. Describe a scenario your learners need to practice and try the simulation it creates:

Describe a scenario and try the simulation devlin.ai builds from it. Open it full-screen at devlin.ai.

What are the advantages and disadvantages of the ADDIE model?

ADDIE's biggest strength is completeness: it names every kind of work an effective training project requires. Its biggest weakness is what happens when teams treat it as a rigid one-way sequence, or skip the phases that don't produce visible deliverables.

Advantages

Disadvantages

Is the ADDIE model outdated? What has replaced it?

No. Nothing has replaced ADDIE, and its vocabulary still structures how the entire field talks about its work. What has changed is how teams run it: as an iterative loop rather than a straight line.

Here's my current position. ADDIE is still the backbone of instructional design because it describes the full range of skills the work requires. But with AI, an iterative version of ADDIE is much more appropriate: you can start building prototypes and getting stakeholder feedback very early in the process. In my own work, I'll often go from analysis to a first prototype within 3 to 5 days, then repeat that cycle another 3 to 5 times before the experience rolls out to all learners.

The best-known alternative is the Successive Approximation Model (SAM), which builds iteration into the model itself rather than leaving it as an adaptation. Here's how they compare:

ADDIESAM
ShapeFive phases, traditionally sequentialThree phases (preparation, iterative design, iterative development) built around repeating cycles
First prototypeAfter design is documentedIn the very first design cycle
Best forStable content, compliance topics, heavy sign-off requirements, distributed teamsFast-moving content, available stakeholders, projects that benefit from early reactions
DocumentationHeavier, which large organizations often needLighter, which small teams often prefer
Main riskProblems discovered lateScope creep without discipline

Two more pieces of evidence that ADDIE is being extended rather than retired: the Navy's PADDIE+M variant adds phases to ADDIE instead of abandoning it, and nearly all of the other instructional design models in serious use rearrange ADDIE's work rather than proposing different work.

Not sure how to run your next project? Answer a few questions and this will point you toward classic ADDIE, an iterative loop, or a SAM-style cycle:

Interactive tool

ADDIE Process Picker

Answer five questions about your project. You get a verdict with the reasoning: classic ADDIE, iterative ADDIE, a SAM-style cycle, or a hybrid, plus links back into the relevant sections of this guide.

How stable are the requirements and content?
How available are your stakeholders and SMEs for review cycles?
How much deadline pressure are you under?
How heavy is the sign-off and documentation burden?
How big and how risky is the project?
Answer all five questions first.

Frequently asked questions

What does ADDIE stand for?

ADDIE stands for Analysis, Design, Development, Implementation, and Evaluation, the five phases of the instructional design process. Each phase produces outputs that feed the next, from the initial needs assessment through measuring results after rollout.

Who created the ADDIE model?

Florida State University's Center for Educational Technology developed the model in 1975 under contract with the U.S. Army, published as the Interservice Procedures for Instructional Systems Development (IPISD). The "ADDIE" acronym itself appeared later, and its exact origin is obscure; Michael Molenda's 2003 paper "In Search of the Elusive ADDIE Model" found no single authoritative source for the label.

Is the ADDIE model linear or iterative?

The original 1975 version was linear: each phase was completed before the next began. Since the mid-1980s, the standard version has been dynamic and iterative, with phases overlapping and feeding back into each other. Modern teams typically run ADDIE as a repeating loop, moving from analysis to a working prototype in days and cycling through feedback several times before full rollout.

Is ADDIE a learning theory?

No. ADDIE is a process model: it tells you what work to do and in what order, not how people learn. Learning theories like cognitivism and constructivism, and evidence-based principles like Mayer's multimedia principles, inform the decisions you make inside each phase.

Do employers still expect instructional designers to know ADDIE?

Yes. In Devlin Peck's Instructional Design Hiring Manager Report, 67.3% of hiring managers said candidates should be familiar with ADDIE, and it remains a fixture of ID job descriptions and interview questions. Even teams that run agile processes use ADDIE's phase names as shared vocabulary.

Next steps

If you're a practicing instructional designer, the highest-value move is to audit your own process against the two phases organizations skip most: analysis and evaluation. Pick one current project and add a needs-assessment conversation at the front or a behavior-level measure at the back. This alone puts you ahead of most training teams.

If you're using ADDIE to break into the field, learn the five phases well enough to walk through a project in an interview, because hiring managers will ask. This transition is what I help people make at Peck Academy, my licensed career school, where the training covers foundational ID theory, Storyline 360, and AI skills, with a curriculum reviewed by an advisory committee of 10 independent industry experts. It's my program, so weigh my recommendation accordingly.

Either way, the takeaway is the same: ADDIE has survived fifty years because it describes the real work. Learn the phases, then learn when to turn the phases into repeatable loops.