Devlin Peck

The Successive Approximation Model (SAM): A Complete Guide

By Devlin Peck · Updated

Part of the Instructional Design Fundamentals guide

SAM, the Successive Approximation Model, is an iterative instructional design process created by Michael Allen. Instead of perfecting a design on paper and then building it once, SAM gets a rough working version in front of stakeholders early and improves it through short, repeated cycles of design, prototyping, and review.

If you're new to how instructional design works, this model is one of the two process frameworks you'll hear about constantly. The other is the ADDIE model, and this guide covers how the two compare, when each one is the better fit, and what I actually use on my own projects.

What Is the SAM Model of Instructional Design?

SAM is an agile-style instructional design process that replaces linear, waterfall-style development with repeated loops of designing, prototyping, and reviewing. The name comes from behavioral psychology: "successive approximation" is the shaping technique of rewarding small steps toward a target behavior. Applied to course development, it means you approach a great learning experience through many small improvements rather than one giant, supposedly perfect step.

Michael Allen introduced the model in Leaving ADDIE for SAM: An Agile Model for Developing the Best Learning Experiences, written with Richard Sites and published by ASTD Press (now ATD) in 2012. The book positions SAM as a response to the frustrations of waterfall development: long analysis phases, heavy documents nobody reads, and stakeholders who only see the product when it's too late to change it.

SAM rests on three beliefs:

  1. No eLearning product is ever perfect. Chasing perfection before launch wastes time you could spend improving a live product.
  2. Functional prototypes beat storyboards. Stakeholders react to something they can click through far more usefully than they react to a text document describing it.
  3. Quick, disposable prototypes encourage creativity. When a prototype took two hours instead of two weeks, nobody is afraid to throw it away and try a better idea.

I walk through the whole model, including the phases and the Savvy Start, in this video:

What Are the Three Phases of SAM?

SAM has three phases: Preparation, Iterative Design, and Iterative Development. The second and third phases are loops, not steps, which is what separates SAM from a sequential process.

PhaseKey activitiesOutputs
1. PreparationGather background on learners, goals, and constraints; hold the Savvy Start kickoffProject foundation, first design ideas, rough throwaway prototypes
2. Iterative DesignRotate through design, prototype, and review; plan the projectRefined prototypes, project plan, lightweight design documentation
3. Iterative DevelopmentBuild, implement, and evaluate in cyclesDesign proof, then alpha, beta, and gold versions

Phase 1: Preparation

Preparation is quick and deliberate background gathering: who the learners are, what the performance goals are, and what constraints you're working within. SAM keeps this phase short on purpose, because every assumption you make here gets re-checked in later cycles anyway.

The phase culminates in the Savvy Start, a collaborative kickoff session with stakeholders, subject matter experts, and the design team. According to Allen Interactions, the firm Michael Allen founded, a Savvy Start typically runs one to two days. The group defines how success will be measured, brainstorms design directions, and even sketches rough prototypes together. It's also the natural moment to draft your first pass at learning objectives, knowing they'll get sharpened in later cycles.

Phase 2: Iterative Design

Iterative Design is a loop: design a piece, prototype it, review it with stakeholders, and repeat. The prototypes are intentionally rough and disposable. Their job is to build consensus fast, not to look polished. When a stakeholder sees three quick treatments of the same interaction, the "what do you actually want?" debate resolves itself in one meeting instead of five email threads.

Project planning happens here too. Design documentation still exists in SAM, it's just lighter and evolves alongside the prototypes rather than getting locked before development begins. If you want to see what that documentation typically covers, here's how to create an instructional design document.

Phase 3: Iterative Development

Iterative Development moves the winning design into production through a series of named versions, with evaluation feeding every cycle. Per Allen Interactions' phase definitions:

What Is the Difference Between SAM1 and SAM2?

SAM1 is the simplified version: a single repeating cycle of evaluate, design, and develop, suited to small teams and small projects. SAM2 is the extended version with all three phases and formal milestones, built for larger or riskier projects with more stakeholders.

DimensionSAM1SAM2
Cycle structureOne repeating loop: evaluate, design, developThree phases (Preparation, Iterative Design, Iterative Development), each with its own loops
MilestonesFew; iterate until the product is good enough or the deadline arrivesFormal: Savvy Start, design proof, alpha, beta, gold
Best forSmall teams, simple projects, low political riskBigger budgets, more stakeholders, higher-stakes deliverables
Documentation and ceremonyMinimalModerate; project planning and additional design work are built in

A useful way to think about it: SAM1 is what a two-person team does instinctively when they build, show, and fix. SAM2 adds just enough structure that a ten-person project with an executive sponsor doesn't fall apart.

SAM vs. ADDIE: What Is the Difference?

ADDIE moves through five phases in sequence and perfects the design before anything gets built. SAM builds a rough working version almost immediately and improves it through repeated cycles. That difference in when you first see a working product drives everything else.

DimensionADDIESAM
StructureFive sequential phases: Analyze, Design, Develop, Implement, EvaluateThree phases, with design and development running as loops
First working productLate, after design is approvedDays into the project, as rough prototypes
Stakeholder involvementConcentrated at phase sign-offsContinuous; a review sits inside every cycle
DocumentationHeavy and upfrontLight, evolving with the product
Best-fit projectsCompliance-heavy work, stable requirements, teams that need audit trailsFuzzy requirements, available stakeholders, novel or interactive deliverables
Risk profileYou may build the wrong thing and find out lateIteration can sprawl without exit criteria

The 2012 framing was "leave ADDIE for SAM." That's not how most teams operate now. The working consensus is to hybridize: ADDIE-style upfront analysis where the problem is unclear, SAM-style iterative build once you're producing something. ADDIE is still best in compliance-heavy, documentation-first environments, which I cover in the ADDIE guide. Treat the two models as a toolkit, not rival religions.

When Should You Use SAM?

Use SAM when stakeholders can give fast feedback, requirements are still fuzzy, and a working prototype will settle debates faster than a document. In practice, SAM fits when most of these are true:

One caveat on the evidence base: SAM has far less research weight behind it than ADDIE. There is peer-reviewed application work, such as a 2019 study by Jung, Kim, Lee, and Shin in the International Journal on E-Learning that documented a full SAM build through alpha, beta, and gold and found learners rated the final version more favorably than a traditional eLearning environment. But you're mostly relying on practitioner experience, not a deep research literature.

When Does SAM Fail?

SAM fails when stakeholders can't review quickly, when iteration has no exit criteria, and when the project demands heavy documentation up front. Here's my experience of when SAM fails:

Not sure which way your project points? This quick checker maps your stakeholder availability, deadline, and documentation burden to SAM1, SAM2, ADDIE, or a hybrid:

Answer five questions about your project. I will tell you whether SAM1, SAM2, an ADDIE-style process, or a hybrid fits, and why.

How available are stakeholders for review cycles?
How firm is the deadline?
How stable are the requirements and content?
How heavy is the compliance or documentation burden?
How big is the team and the project?
Answer all five questions first.

Do Instructional Designers Actually Use SAM?

Yes, but rarely by the book. Most working teams blend SAM-style prototyping with ADDIE-style analysis, and job postings tend to name both models as shorthand for "you know how follow a process & apply ID models."

That's true for me too. I don't run SAM by the book, but I use its prototyping and iterative nature heavily on my projects. My philosophy is to get a live, functional prototype in front of SMEs and stakeholders as soon as possible. I used to present text-based storyboards, but with how quickly we can build prototypes now with tools like Claude Code, functional prototypes are the better option. If you have the skillset to build them fast, at least.

Here's what that looks like on a real project. I'm currently working with a Fortune 500 retailer on a software simulation that incorporates AI-powered roleplay, so learners practice navigating the software while talking to customers. The loop is pure SAM: I meet with subject matter experts to discuss requirements, build a prototype with AI, then review it together and repeat. Each review round pulls the build closer to production: the software sim starts behaving more like the real software, the visuals come on-brand, and we tune the AI customer to be more or less difficult based on what the SMEs see.

When it comes to hiring, SAM has been more popular in tech space historically (due to its agile origins). These days, there is less focus on ID models in hiring and more focus on which AI models you're using. But as long as you can go into an interview confidently and describe what you prototyped, who reviewed it, and what changed, that story will beat reciting specific SAM model phases every time. It's also why the training at Peck Academy, my licensed career school for people transitioning into the field, pairs foundational ID theory with Storyline 360 and AI skills rather than teaching models in the abstract.

If you want the pragmatic version of all this, I've written up a simple instructional design process that reflects how projects actually run, and a comparison of other instructional design models that shows where SAM sits among the alternatives.

How Does AI Change the SAM Model?

AI collapses SAM's most expensive step, prototyping, from days to minutes. That makes the model's core bet (working prototypes beat planning documents) much more relevant and accessible than it was pre-AI.

Think about what SAM was compensating for in 2012: prototypes were costly, so Allen had to argue hard that rough, disposable ones were worth building anyway. That argument is now free. When you can feed kickoff requirements into an AI agent and have a functional prototype online the same day, there's very little reason to route feedback through a static storyboard.

Project kickoffs still deserve a Savvy Start, though. That session is where you align on requirements, and if someone on the team can prototype quickly, you can even show early prototypes on the kickoff call itself.

Judgment is also more important than ever. When prototypes cost nothing, the bottleneck shifts to the review side of the loop: knowing what to change, what to cut, and when to stop. I see this constantly with my own product, devlin.ai, an AI simulation builder I founded where you describe a scenario in plain English and get a working voice or text simulation that embeds in Storyline, Rise, or any LMS. The instructional designers building in it often have an initial reaction of "wow, this is too easy, why am I needed?" Then, as they iterate toward the ideal simulation for their use case, they realize another designer wouldn't get anywhere near the same result. The tool made the prototype easy; their judgment is what makes each successive approximation better than the last. Fittingly, the tool itself started as an overly complex workshop build that I simplified through iteration, which is about as "SAM" as an origin story gets.

Your judgment is still what makes or breaks the effectiveness of a learning solution.

So the AI-era version of SAM looks like this: the same three phases and review discipline, but the design-prototype-review rotation takes hours instead of weeks. The designers who win with it are the ones who treat cheap prototypes as more chances to exercise judgment, not fewer reasons to think.

Frequently asked questions

What does SAM stand for?

SAM stands for Successive Approximation Model. The name comes from the behavioral psychology concept of shaping, where a target is reached through many small, reinforced steps rather than one large one.

Who created the SAM model?

Michael Allen created SAM. He introduced it publicly in the 2012 ASTD Press (now ATD) book Leaving ADDIE for SAM, co-written with Richard Sites, and his firm Allen Interactions uses the model in its client work.

Is SAM an agile methodology?

SAM is agile in spirit rather than a formal agile framework like Scrum. It shares agile's core principles (short iterations, working versions early, continuous stakeholder feedback, embracing change) but was built specifically for learning design projects.

Is SAM better than ADDIE for eLearning?

Neither is universally better. SAM tends to win for interactive eLearning with fuzzy requirements and available reviewers; ADDIE tends to win for compliance-heavy projects that need documentation and formal sign-offs. Most experienced teams blend the two.